Posted this a few time in the WAYWO thread. Posting it here since I'm getting close to finished and need some feedback. Its a prototype Soviet assault rifle build sometime in the 60's. Its got some modern looking features; bullpup, Bakelite plastic exterior and an ejection system similar to the FN-2000. The base textures…
[Portfolio] Ro-Sham-Bo/Bradley Wascher Ok just to let ever one know im not a complete newb LOL i just wanted to ask people if they liked the layout of my website not the content on it right now. lol . big difference. anyway to prove im not as big of a newb as i feel like now becsaue i only have a barrel on my site, here…
Hello all, I got the permission to showcase some of the work i have done in the past year : mostly game characters , professional work, done under fixed timeframes so in some cases if they were personal projects i would have spent a little more time on some aspects ( sculpting , texturing... etc ) The workflow used is…
IGN's Podcast Beyond, love the hosts, always make me laugh. http://ps3.ign.com/index/features.html?constraint.topic_id.article=811&constraint.return_all=is_true Gamespys Game Spy Debriefing http://www.gamespy.com/index/debriefings.html Its pretty much just gaming banter I have already read on things like Kotaku or what not…
hi everyone, just checking in from over at NGHS, we just submitted a new interview you might want to check out: http://www.nextgenhardsurface.com/showthread.php?811-NGHS-Interview-Helder-Pinto-(crytek)&p=4727#post4727 this time, helder pinto grants us insight into the life of a young level designer from portugal that went…
There's an encyclopedia on that very topic right here on polycount: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1