Nice thread hijack jerk. That's not even her anyway I haven't had time to work on the hi-poly version lately but I did a version for THAT GAME YOU LOVE (is now ruined!) THATS RIGHT QUAKE IS RUINED I even did some of her melee attacks, no axing here. oh the specs 1038 triangles (mostly from MDL vertex splitting, otherwise…
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…
Thanks a lot for the advice, I've redone the whole hilt and i got the poly's from 1540 to 808 there is probably more i could do but i'm comfortable with this number now here's a picture of before and after for the hilt
Thanks guys! Just found out that i used 808 Tris. Way to much, so I can give up this project :( First I need to learn how to low poly more... Anyway thank you for your helpfull answers
Made this jet pack real quick for a friend's Serious Sam mod. Heavily inspired by The Rocketeer film, texture painted in Serious Sam style (that explains the insanely dodged look). I went a bit crazy with the polygons cause I was allowed the budget. :P 808 triangles, 1x256x256