@ivars The first image is with the pieces seperated and joints parented. The second is when the geo is combined and the joints weighted to the mesh. In the first image the geo still drives the joints since its parented and the second the shards are driving the joints. I just cant get the animations to bake onto the joints…
C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): error X4532: cannot map expression to pixel…
2.49 was discussed in the Sunday meeting notes last week. http://pasteall.org/4471 According to Ton its got the go ahead pending confirmation of features and a review of the bug tracker. According to this weeks notes http://pasteall.org/4522 Late April could be a target release date, but there are lots of current bugs that…
A little bit further refinement, head retopologized.. Still not happy... U guys rock.. All of you great job.. @JohnyRaptor : Put sum earlobs mate :) U cant save by not doing the ears, not fair :) @Rafferty eggleston : Looking better mate.. Chest look a little larger from side view i think.. Pyrzen : Good progress getting…
Sci Fi cases for your game. Customize color and dirt to achieve the specific look you desire. Personalize your assets to create props that are unique to you and your vision. Most models have unique sides and can be rotated in the scene to add variation. Cases has internal part modeled and textured. Perfect for 1st / 3rd…