The ability to paint and sculpt on a morphed model was shown at the Zbrush Summit last weekend (https://www.youtube.com/watch?v=QSjx8o5ZrOQ&t=3939), but this feature is not released yet. Until then, the closest you can get is by using a texture map in conjunction with Projection Master.
ZacD - We weren't given limits for the assignment, but my model is currently at 3849 tris with a 1024x1024 texture Low poly w/ normal map update. I'm aware of the seam from the normal map on the bell part and will be fixing that in the next update. Also fixed some fisheye camera issues :|
most of you have probably seen sporadic progress shots in the wip thread, but thought I'd put the finished product here. 3999 tris, a 512 for the body, another for the armor, and a 256 for all the cloth. Ciconiiduine [stork man] concept beauty render [or what I'm passing as one] naked orthos: armored orthos: submission…
That Adam Hughes video was really cool. I've never had the chance to see him draw in person before. And of course, the Loomis books should be read by every aspiring character artist. I actually have an old 1949 edition of "Figure Drawing for All It's Worth" I got off Ebay a while ago. Great stuff!
ok so i got it down to 1813, your original was 2949. basically what i did was get rid of your built in windows. i recreated a single poly behind them. and just had them push through as a floater. i also redid the top of the tower itself, the bars are thin enough they can be done with an alpha when you texture it. same with…
Thanks! Fingers crossed, I think there are a lot of submissions this year. I put mine in a day before the deadline and my reference number was 3999! Been doing a few particle effect bits today :D Let me know what you think. @Fenyce: I see what you mean about the grass, I have added it too my fix list :D Thanks for the crit.