That's not why people want the galleries separated in the first place. Just go take a look the 3D gallery as it currently is. If you want to find new 3d modelers, animators, high-res sculpts, or neatly done wireframes for inspiration... you'll have to wade through an average of 3-4 pages filled with poser/XNA-porn first…
THREAD resurection alert! read up about this over the weekend again as i found some other info about it and its getting extremely promising basically in brigade it shots about 1-4 rays per pixel every frame meaning its noisy as fuck at first but quickly converges as frame by frame it adds rays to the solution see it in…
This may be too much for your need, I too had trouble with good vertex color solutions in Unity. Now I almost exclusively go straight to this:http://forum.unity3d.com/threads/123282-T4M-Black-Edition As long as you convert your mesh to T4M mesh, you can paint any combination of textures with support from mobile up to…
Portfolio/sketches as your splash page seems redundant. Just make everything go to your portfolio. Your sketches seems like the sketches page are ZBrush sketches (assuming speedsculpts?) so just put those at the bottom of your portfolio page or leave them in a blog or off until you finish them. Otherwise there's a lot of…
Thanks for the input :) We agree and got some of the same feedback for Oliver. He seems to "normal" maybe? It's important that he is equally likeable for a wide range of age groups.. More quirky maybe? Something really weird? Maybe we should go with glasses again ;) MrNinjutsu, I forgot to mention it but we will speed up…
The whole point of working on the grid is to have assets (which r mostly architecture modules) that can nicely snap and fit to each other when building the level in some game engine. It also helps to create simple visual guidelines for various dimentions, some sort of array of standartized sizes of your assets (say, 1m,…
i liked the demo it was a bit too short, but i liked blowing things up and whatnot. was hoping the sounds would be more 'epic'. a charged force push in this game did less to my subwoofer than the 'jumps' in mass effect wtf! i wanted my room to SHAKE. other than that, there was eupohria and dmm? the blast doors were nice.…
Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
1: The Stringization Operator (did not know that either :D) it is usind in the following way: #define one 1 or #include <vector> etc. You do this mostly in header files. more info here: http://msdn.microsoft.com/en-us/library/7e3a913x(VS.80).aspx 2: The Bitshift operator. Used to shift bits, i never use it in that fashion…
The first day of (the ones I give) class, part of the intro material explains that each student must pick an art style and than all assets for the class must match that art style. They have to do a quick one week project putting together a bunch of found images in a similar style, be they photos or videogame screenshots,…