@Eric Chadwick wow that is awesome reference! Thanks for sharing that :) and yes that does make a lot of sense now that I think about it, they would probably get all of the stone in one place and build using that. I've never really made stone medieval/fantasy buildings before so this is a bit of a learning curve. Is this…
Hi there, I'm posting here to see if it catches the attention of those who don't often browse the Dota 2 forum :) I have an ingame ready model and texture maps, it just needs a decent color map. I can provide both the model/texture maps to be used for a base. This is the armour set in discussion. The reason i'm calling out…
Hello artists, Me and some other people in my team want artists for our team .. At the moment we are building the team .. So if you want to join just reply to this topic with the following requirements : * *Nickname : Your Nickname * * *First Name : Your first name * * *Second Name : Your father's name * * *How long have…
hey, looking good man! That texture is super nice and clean. Im very curious about how you go about getting your nice sharp-to-soft gradiated variations, especially in the cloth folds. Would you mind sharing some of your process for how you got those?
Rebel Camp Games originally started with me as a solo developer working on the Hack and Slash Action RPG Emberheart. After a year or so, I realized the scope of such a project was too big to handle alone so I put the project on hold. I started on a survival hunting/archery game called Forests of Augusta. After 4 months of…
Hello artists, Me and some other people in my team want artists for our team .. At the moment we are building the team .. So if you want to join just reply to this topic with the following requirements : :icon_arrow:Nickname : Your Nickname :icon_arrow:First Name : Your first name :icon_arrow:Second Name : Your father's…
hey man, just though i'd share some things i noticed.. first of all there seems to be wear on the paint in areas that wouldn't normally get worn down ( the recesses and in sharp corners) instead try adding some grunge to add some depth, and maybe lighten up some of the outer edges.
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
Hey I'm a 3D modeler of Headshot Labs. We are looking for a few more people into our team of 6. We are making a rather realistic looking futuristic shooter that focuses more on teamplay and loadout customization. To apply or to find more info go to our Teamups' page.
Cubeupload.com for me No compression (so it loads a bit slower) but stupid simple, No account, and nice sharp crisp images the way god intended them. :) Works here aren't to bad for a year of work. Maybe some of the anatomy/character artist pro's will drop by and share some usefull critisim. I'd likely embaress myself…