i found a bug. 1. create 2 boxes 2. link box 2 to box one 3. collapse box 2 to editable poly 4. attach box 1 to box 2. result: nothing appears in outliner. have to restart max to get it to work again.
Another update... Very closed to finishing all exterior modelling. I will not be modelling interior ar this stage. But If I have time at the end, I will do so... Anyways... Low Poly model is 34k tris High Poly model (2 sub divs. Will most likely do 3 or 4 when I export for baking) is 280k tris. Hopefully this is good…
Hi, My name is Arnold , i am a Senior Rigger who has +7 years experience in Rigging and 2 years experience in Animation if you are interested here's my Reel: https://vimeo.com/954935241 Thanks. Contacts: ------------ E-Mail: alaa45898@yahoo.com. Discord: Stylish#2298. Phone:+201145646009.
Hi, i resently installed nDo 2 and i have an annoying problem. After converting selection(or whatever) to normal, nDo UI doesn't change. Or it's just me and i have to click something?
Hi! I´ve been working on this weapon from borderlands 2! Marmoset Turntable [ame=" http://www.youtube.com/watch?v=1NnmIwTWCWE"]Borderlands 2 Weapon Remake - YouTube[/ame] Let me know what you think!
Is there really a large niche for AI materials? 1. Smart materials are king, and honestly the smaller and more selective your library, the better 2. You already have a infinite supply on (scanned) textures essentially, although some things might be rare The one use I can see is a full texturing pass on an asset, but then…
new quote i guess.. 1: When's Mommy coming back? 2: I dont know, Billy. Soon. 1: How soon? 2: Soon. 1: Will she pick me up after school? 2: Probably. And if she doesn't I will. 1: What if you forget? 2: I won't forget. 1: What if you get run over by a truck and get killed? 2: Then Mommy will pick you up.
have a 2 meshes and 2 UVlayouts, one for head and another one for body What should I do next? I think professional 3D Artist combines those into single one mesh. So he has 2 textures on one single mesh or not ? When I'm trying to do so I have one mesh and strange UV Layout:
Hello fellow polycounters, I have an issue here and I wanted to ask if any of you know about an option in 3DO that allow 2 sided rendering? thanks for the help