Hello artists, Me and some other people in my team want artists for our team .. At the moment we are building the team .. So if you want to join just reply to this topic with the following requirements : * *Nickname : Your Nickname * * *First Name : Your first name * * *Second Name : Your father's name * * *How long have…
We are in the process of developing an anime-style indie game in Unity, with emphasis on character presentation and stylistic visualization. The project is currently in active development. Core systems are in place. Iteration is occurring. It is currently composed of a programmer, an animator, and a 2D artist.…
hey, looking good man! That texture is super nice and clean. Im very curious about how you go about getting your nice sharp-to-soft gradiated variations, especially in the cloth folds. Would you mind sharing some of your process for how you got those?
Rebel Camp Games originally started with me as a solo developer working on the Hack and Slash Action RPG Emberheart. After a year or so, I realized the scope of such a project was too big to handle alone so I put the project on hold. I started on a survival hunting/archery game called Forests of Augusta. After 4 months of…
Hello artists, Me and some other people in my team want artists for our team .. At the moment we are building the team .. So if you want to join just reply to this topic with the following requirements : :icon_arrow:Nickname : Your Nickname :icon_arrow:First Name : Your first name :icon_arrow:Second Name : Your father's…
Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
hey man, just though i'd share some things i noticed.. first of all there seems to be wear on the paint in areas that wouldn't normally get worn down ( the recesses and in sharp corners) instead try adding some grunge to add some depth, and maybe lighten up some of the outer edges.
Hey I'm a 3D modeler of Headshot Labs. We are looking for a few more people into our team of 6. We are making a rather realistic looking futuristic shooter that focuses more on teamplay and loadout customization. To apply or to find more info go to our Teamups' page.
Cubeupload.com for me No compression (so it loads a bit slower) but stupid simple, No account, and nice sharp crisp images the way god intended them. :) Works here aren't to bad for a year of work. Maybe some of the anatomy/character artist pro's will drop by and share some usefull critisim. I'd likely embaress myself…