Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
Hi Guys, Here is my overlay for the concept: This is the first time I have done one of these, so hopefully it is right. I am also fairly new to actively posting on polycount, so sorry if I break any rules haha. I'm going to attempt to do a rough blockout of the scene now and try to figure out a timescale for all of this.…
I created a list for different holidays in the U.S. observed for 31 days. Not in any particular order and thought each of these could fit some 3D Modeling in them. Inktober has a list and I felt according to the idea about all holidays being in the month of December that @r13 has: We should put a holiday in for every day…
This was a project I did last weekend. EDIT - Sketchfabs added below The goal: create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days. Day 1 - sculpting in Zbrush(high-poly creation) Day 2 - retopo/UVs/map baking/texturing Day 3 - rigging(CatRig)/skinning/animation/in-game Some…
Really striking ! The speed at which both the characters and environment are evolving is inspiring. These breakdowns and wireframe shots are great. Maybe one day, more big studios will finally realize the value of working that way (not necessarily with unlit assets, but at low specs in general). Can't wait to see more !
http://wiki.polycount.com/wiki/Freelance The following numbers are averages, posted by Polycount members. All numbers are in USD unless stated otherwise. Freelancer TypeUS Day RateUS HourlyOverseas Day RateOverseas HourlyIndividual contractor$300/day *$37.50/hr *$250 - 375/day$31.25 - 47/hrLow-end art…