@Di$array: I always start with a 2048x2048 texture I just applied the 512 version of it here to see the (ingame) end result. I already have the tutorial from Tyson and it helped me a lot to get into hand painted texturing, so big thanks to Tyson for it. @slosh: What do you mean with "clean"? More dirt on the object or are…
You could create a texture atlas of book spines and layout all the book spine UVs to suit, thus creating a great number of variations. Also, from a modeling/layout aspect, array the books with a lot of variation: different width and height/further in or out from shelf edge/missing books/slanted books/books laying flat in…
Heh I guess Tools > Rename Objects is too easy. Or F1 > Search > Rename not work for ya? The last one I'll give ya if you're talking about these? I use them all the time also. There are other floating toolbars they hide, that should be out, like animation layers, I use that all the time, I think array is hidden now also?
A few simple techniques, to achieve the 'stipple - knurling' G17 - G18 series pistol grip pattern: A personal approach: - Instanced array a diamond or square shape pattern flat - Then either bend or shrink-wrap for slight curvature - And inset the 3 forward grip sections (optional) Also these following methods via this…
I'll be giving the Telescope a shot. Started working on this at the weekend to get a head start on the modeling. I've applied some basic coloured materials to help fill in before I get onto the UVs/texturing. I currently have a rough shape blocked in for the legs, but I'll need to go back to them to get the right shape.…
Everything has fresnel! "It was theoretically predicted that Vertically Aligned carbon NanoTube Array (VANTA) coatings should have an extremely low index of refraction implying Fresnel reflection from such materials will be low. The combination of low Fresnel reflection with the strongly-absorbing behaviour of a…
Haha, thanks Di$array! The concepts as they stand now: I'm going to start modeling them today, will probably change things as needed for the silhouette. I ended up changing the wand design significantly to match with the theme of the set. I added a mace as well. As far as the scythe goes, I'm having a friend of mine to…
Yeah, that will disable decals for that one mesh. That'll work. If your needs are more complex in the future though, definitely look at the Decal's properties. Look under the "Decal Filter" section. In there, if you set "Filter Mode" to "FM_Affect" you can then fill out the "Filter" array with just the meshes that you want…
Di$array : I agree, I should soften these features, it makes her face look too "cartoon" with such sharp edges. I will bring her hair closer to her head when I'll create the hair strips. And thanks for the kind words, it really helps me to keep working hard! =) almighty_gir : I'll have a look at my refs to see what is…
The i++ is a counter that increases so at the start its 0 and once it goes through one iteration of the loop it increases so we can iterate through an array. Hopefully I explained that well. Ill try and post some real code real soon. Also just noticed some errors I didnt catch like at the start you should be using the ls…