You know, I've never ever written a script that didn't have an error in it, hahaha. The error is... That .group attribute is an integer index into the .vertex_groups collection of the object, not a reference to the vertex-group itself. So it should really be this: vertexGroupsCollection = ob.vertex_groups…
@lefix , read the wikipedia for tilt/shift. It's pretty complex, a lot more than just depth of field. It kind of takes perspective away and gives that orthographic feel. edit: https://docs.unity3d.com/540/Documentation/Manual/script-TiltShiftHdr.html seems like the Unity legacy tilt-shift is indeed just a post process…
Ah so you wanna keep the textures too hmm, don't know any easy way for this other than make your own uv map by hand and bake the diffuse from the imported model untouched to your modified model uvmapped by you(the quality of the texture will degrade of course).The pack normalize is just a script in max 2012 which aranges…
You will have to hand touch many pieces here. Having beveled edges with face weighted normals will cause auto-unwrappers some problems. In general, I would recommend setting your hard edges where you want UV seams to be, running a script that unwraps based on the hard edges, then clean up from there. You can accept a bit…
So after re-installing The Witcher 2, re-downloading the EE at 10gig and a further 6gig for the Redkit, finally got it installed and running. Quite a nice editor to work with, takes the best bits from UDK like the Material Editor, Asset Browser and Static/Animation editors and combines them with the realtime stuff from…
After trying out so many, 3ds Max is the only modeling app I actually enjoy using. It's just so logical and you can have non-destructive modeling workflow with it using stacks. Stacks are awesome, every modeling software should adopt them. And let's not forget thousands of amazing free scripts and plugins that are…
Hope Kevin see's this since it's his high poly pillar, see what he thinks :) What are the things in the low poly that it is missing, anything in particular? It seems to be some of the overall noise in the chipped off bits. Overall it's not too bad, there is a bit of stretching on the larger chipped off bits on her dress.…
Hello All, Just a little update to tell you I'm finalising the last parts to this project. There might even be a WIP video coming soon...who knows! However other then animating there are other assets to consider, script, music, voice actors. Glad to say I've made quite a bit of progress here but nothing to show just yet.…
I reverted the InformMessage styling, it just wasn't working. It was meant to let people know when they've been hit by the spam filter, so they wouldn't make duplicate posts. But the AutoDismiss script is hiding the popup too fast. Working on a different solution. Also, colored the Sticky/Poll/Closed prefixes. These…
One way to do it, is to have two sets of normal maps, one wrinkled all over, one unwrinkled all over. Then you can store masks in the vertex color channels (or use an actual RGB map) to define where the wrinkles should appear, and use the bone rotations to drive the fade in and out. It's not something you can readily plug…