In the main menu there is a Keyboard Shortcut Override button. Try turning that on and see if they start working again. It looks like a key with an up arrow on it. Or on older versions of Max it has a T. This turns on sub menu shortcuts and overrides the main shortcut. You might need to unbind it from another spot so its…
Ya, I tested it and you're right. They are reversed when using DXT1. With 3Dc/ATI2/BC5, red channel is gloss and green channel is spec. With DXT1, red channel is spec and green channel is gloss. See EDIT2 below As for whether to use DXT1 or 3Dc/ATI2/BC5, I think Bethesda may have downscaled textures and…
miauu's Modifiers Presets allows you to create presets for almost all modifiers available in 3ds Max. The UI of the tool is embedded into the modifiers' UI. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be used across multiple instances of 3ds Max. Some…
I use 3ds Max 2014 and ive been getting weird glitches in my scene (vertices exploding off screen when I apply a turbosmooth modifier, and crashes when I use some edit poly functions) I just restarted for like the 5th time, and suddenly all my UI settings are gone. Keybinds, modifier sets, Utilities menu all reset to…
You need to split UV edge when you split vertex normals along an edge (i.e make the edge "hard" or in 3d max terms set different smooth group in adjacent faces. For a videocard it's no difference would you just split the geometry ) Beveled edge on the other hand allows you to keep smooth shading across it. So unified…
While in mixer mode (little egg beater in biped menu) there are no curves or keys to edit, at least none that relate to what you see in the motion mixer. You'll have to create a mixdown and apply that to the biped, then exit mixer mode before you can edit the keys and curves on mixer animation. There could be keys already…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
For the RGB to LAB conversion,look up LAB + Program you use. I use each channel data and copy that into Layers. Copy the contents of the LAB channels into Layers and lay them ontop of each other. Disclaimer; this is more of an averaging of the Shadow and Light information within the A and B channels. With additional HSL…
I was running the script in 2010 on a cylinder as the base object with Edit Poly on top, so my mistake. I didn't know the base object needed to be editable poly. I didn't feel like opening the customize UI menu so I was evaluating the script with the header commented out, something most people probably won't be doing ha =P…