Thats..just...wow. This looks awesome. The mood is nice! But I have few questions (as always :D :D ) 1. The branches are made by hand, or some script for placing branches ? Or it's Object Paint tool in Max? 2. Is this some special shader for foliage? Or pretty similar to this from D. Lazarski's tutorial? BTW: pine needles…
:D You may still be able to see the advanced properties somehow in UDK but I haven't checked. All those default options come up in a window like the regular properties but it's a gold mine of stuff. You weren't able to change anything that was scripted into the actor you were editing, but all the other stuff that was…
If your used to silo and blender your going to have to get through the hate period with either max, maya or xsi. They're just different. So far as customisations go, Im trying to make max work more like silo, functions are smart and based on selection decide what to do. I posted a script a while back that mimics silo's…
Hi and apologies. This took alot more work than I originally thought it would :( Site is back up with large views available for the paintings but still working on the breakdown of 3d objects (on image click) due to a change of mind about how to handle that. All links should now work, plus there's a php script on the…
Awesome crit. I incorporated all of the revisions and some extras. There are still some trouble areas, like the under eyebrow, the brows, cheek shape and underlips. There is some funky mesh artifacting around the ears which is from adding an edgeloop to the lower level of the rough base mesh. -edit what is up with picture…
oh please, please stop with those <3 .. for starters you need to actually show some progress that you have actually attempted to try. Post some examples of models and rigs and scripts that you have done! nobody is going to give advice on something just because you "want" it. go ask it on your own thread again, not try to…
Love the visuals. Watched the first three episodes so far, they are visually stunning and inspirational. Script-wise however, all three so far just felt a little too much like they were written by angsty teens who figured throwing around a tonne of swears is cool. I'll definitely be watching more though! There's plenty…
For the cylindrical cut, just position a cylinder and use a boolean or solid/axis drill. For the modo document, go for it. I've got something similar (see signature) but it's a bit out of date and mostly regarding essential scripts rather than modo functionality. If you'd like I could add you to the editing list, I'd just…
understood - your code can't handle mirrored or splits in uvs I don't think, but it's a decent workaround! I logged this 2013 problem with AD also some time ago, so fingers crossed they will respond. I could look into a script to generate the data but I get the feeling many realtime/game folks are steering clear of 2013…
your using pralls export script right? iv mostly been using blender and smd-tools to do all my source exports, but just give me a sec and i will try out a quick thing for source and see what works. after making and assigning your material try to add a texture that has the same name as your vmt to the diffuse/color channel…