you're better of specializing in something than being a generalist. most people are looking for a master in a certain area, not a jack of all trades which sadly :( Doyen is right about the scene but it does look nice. It could just be pushed a bit with lighting and decals. for your weapons, some of them need more…
Are you making the cage properly inside xnormal? 3D viewer > click show cage checkbox, then push the cage out a bit, then click save and click "yes" to the auto-allocate box that pops up. Then bake. I was getting similar issues, but finally got perfect bakes after learning to do this. On a side note those UVs are quite…
About that 3 out of 20 thing, that is partially true. There may only be 3 really good people out of 20, and chances are small you are one of those, but those are the guys going to the big companies. There are good jobs for good people but you cannot forget that there are mediocre jobs for mediocre people. Still you have to…
it looks pretty good, i like it, the thing that stands out to me is the super hard edges in the broken tile (on the left of the image) also on that wall the really hard edged mold? Id say instead of playing with the values in photoshop why not mess with the lighting in UDK and mess with the super fun post process volume to…
Nope, the only thing google does by marketing their own brand on the asus tablets is remove the sd card slot and push their services and bloat apps to the user. Android tablets regardless have access to everything google offers, so it wont matter. You can save some money by getting the original asus variant and either…
I've had that happen in XP and Vista. It seemed to start up when they started the whole CS thing. I've also had hard gradients show up that are impossible to smooth out... smudge tool, nope just pushes the hard gradient around. Blur, nope does nothing. But I can paint smoothly over the top of them, wee... Never found a…
This looks really awesome! I'm new to modeling, so take my advice with a grain of salt -- but, I feel like it looks a little weird under the blue chairs, like there's not enough of a shadow. They look a little floaty, especially when compared to the chairs in your reference. I think you could also push the fabric texture…
I dig the lamp. There are a few funky edge loops in the inset parts, but you're getting a a lot of cool details in there. For the TV: If you're looking to push things a little further, you could break with the reference and change the coloring of some of the details on the front. The logo plate and knobs might look good as…
Thanks for your kind words, i am definitely motivated to push this as much as my computer and my brain can handle it. Brandv3d, what do you want to see, half-finished models, wireframes? I moved the scene to the latest UE4 version and played around with volumetric fog... B) I finished the unwrapping of the asset you see…
Try adding some contrast in the lighting. Everything looks super ambiently lit. I see that you are trying to cast shadows correctly but its not super convincing because there is no contrast. Try and push that further. If the goal is to come up with interesting designs maybe focus on linework and greyscale stuff for a…