Maybe this might show more steps... https://www.youtube.com/watch?v=RYa8khHlbhY You have to block out the large shapes first. Try to make it modular. For the edges it depends. This I would do last once you have the main pieces that you are going to break up. Once you have your modular parts bring into your sculpting…
To export a rigged, posed model via FBX you will generally need to export it as an animated file and include the skeletal data - even if there is no animation. If you don't include the skeletal data, Toolbag will not be able to deform the mesh into the pose you've set up. As you've found, you can bake down or apply the…
Hello! Since it would be my first time participating, I got few questions - If I want to make a skin concept, do I have to enter Character Art category or Illustration category? What is necessary to be included, and what 'can' be included to the ZIP file? How much WIPs do I need to post? Do I have to include WIPs in the…
Freelance Marvelous Designer Artist for Stylized Animated Series (Remote) I’m looking for a freelance clothing artist to create stylish, animation-ready outfits in Marvelous Designer for an upcoming animated series on my YouTube channel (30,000+ subscribers). Project: Paid, remote, freelance/contract. Immediate start…
Hello! My latest assignment is to create a playable level in UDK. Over the past 3ish weeks I've been doodling ideas and research and now I've started to put things into UDK to try and make the level function properly before adding any textures. Here's a very blocky version of what I have so far. The level is set on a very…
Looking for 3d software programmers to write texture software. This software will be similar to some of the newer and currently available titles, however this will be geared toward processing huge sets from 3d scan data. Will also include features that current software has overlooked, but would provide an immense increase…
Hi all, First time here! I'm working on my first portfolio at the moment, and am planning to do a weapon. Is it fine to include fan-art of a weapon that has been used in a game, say for example a weapon from district 9, in your portfolio? I know this does not show originality. But if you're willing to take the concept and…
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
^^ this, well said! I like the comparison said here that a failed mod is like a badly reviewed game: yea there's tons of games out there we say sucked and review poorly, but developers and artists did work on that game. Some of which who will be proud regardless of it's success. I'd say always include the mod work on the…
Thanks for the feedback. I've added some colour variation to the fabric (stains, washing etc), included the chest eagle and collar insignia as well as worked more on the leather of the boots. I've also changed the light setup to include only white lights as well as toned down the backlight. I have included some new renders…