Hey just so you guys know I'm kinda new to this whole shader coding thing and coding in general. Anyways i have this plan to make a viva pinata style shader. The only problem I have at the moment is the shader doesn't seem to take any lighting information from the scene. example. The fur looks cool but as I said the fur…
Kotaku aren't reporting on it, interestingly enough. Would be fun to see the torrent 'kotaku'd' lol. (For those who don't know kotaku often crashes peoples blogs if they feature fan art or whatever due to the ridiculously large volume of traffic). Would be a pretty damn big problem if 300,000 seeders suddenly sat on the…
i wasnt a fan of the super super reflective cars either. When painting them i kept looking for a gloss setting... but couldnt find one. its a fun game, im enjoying it i know fuck-all about cars, so i just tweak numbers until other numbers go up or down... or a squiggly line goes up or down. They should have a "random"…
i like the design,but you need more organic shapes in some places.like the handle for instance,that would probably be uncomfortable to hold.the loop around the trigger should also not be as wide. but cant wait to see the finished model,have fun!
@Rangaros she's real fun for aggressive play styles, a lot of her abilities are about initiating fights and dealing damage, her little ground drone is great for distracting people too :tongue: