Heya Folks! Here's the continued post! I originally was sculpting him with adult proportions, but it felt very off. So I adjusted him to both the proportions of a child and a toddler. I liked the child proportions over that of the toddler. I put him next to a normal sized man to better get an idea what his scale would look…
Hi all! First of all, congrats to all the good work that you've been showing up here! Keep it up! ;) I just wanted to show you a High Poly I've been working on for an upcoming game-oriented prop. This asset would be the first step in a real prop production process for game. Due to my work, I do not usually have too much…
Finals over. Continuing trying to figure out creating functions in substance designer. @electricsauce thank you for the second .sbs, but Its hard to understand because its only the functions, not attached to anything so I do not exactly know what each is doing. Going to continue to try and hammer this out. I am thinking…
Continuing to refine this, thought I'd add a note on process. I've tried a few different approaches to Workshop, but my tried and true is still going between Blender and Photoshop. This allows me to draw out my design on the model in the texture paint mode, save the drawn on UV's as a jpeg, take that into Photoshop and…
The quick fix here is to set the back ray offset scale to 10: Here is why this is happening. If you zoom into your cage file, lowpoly, and highpoly stacked together: Your cage is only very slightly larger than the low poly model. When back ray offset is set to 1.0 and you use a cage, handplane casts a ray from the cage to…
I would approach this as it would be in real life. Those corbels would be jointed and would not be a continuous piece. This works to your advantage. For the corner I would attach the mitred sections to a single piece and map the 90 corner as a single island. when baking trim sheets like this it's always a good idea to have…
If you go to the forums at http://draster.com/, I believe there's a recent preview vid up that shows off some of the new features in the next release. I don't have my login here at work or I'd link directly. Some pretty cool stuff. They are continuing on with the 'less is more' approach with their tools - something I've…
Toolbag 1 will continue to function for existing licenses, however we are no longer offering it for sale. We will continue to provide support to our existing users, and we will likely release updates if catastrophic issues arise (crashing with new video cards/drivers), however Toolbag 1 is no longer in development. Toolbag…
Paths in iClone are used to force a character, prop, or camera to follow a specific course. For example, the character may be walking but not in one straight line, in which case a path is called for. A path is also used in case a surface or terrain is uneven or has different heights. By having the path follow the terrain…
I wouldn't lump lending a game to a friend on the same level as piracy, especially if the game is out of print, or outside the profit window. I look at games like I look at books, its perfectly acceptable to loan a book to a friend. Mostly because you loose the ability to read the book when its not in your immediate…