I have a maya binary scene that crashes shortly after loading, while the textures are still loading in the scene. Crashes in both 2022 and 2023 versions whether I open the file directly or import it. I suspect it is corrupted mash network node because going back incremental saves, I cannot open until before I used a mash…
oh got it, so by any chance know some place I can get into advance IK FK stuff without max script coding? I found few on youtube lets see what I can do with those but I doubt it would be anything close to this.
Thanks for your answer. Digging more on the topic what I'm searching for is procedural texturing, manageable from external scripts. In my research I find only a couple of software able to doing so, all of them node based, so I suppose no luck with Megascans materials.
Thank you so much for your consideration. I found nice tool just in case some one have same problem like me , nice script shadelt in custom tab you can set any color for your ID. https://gumroad.com/l/ShadeIt
I wish they did, it'd simplify matters dramatically. There seems to be a distinct disconnect between the painter team's goals and the goals of the designer/SAT teams. Painter is an arse to integrate cleanly into a pipeline - massive binary files, not using python for scripting etc. Do not make for happy tech artists
maybe there is also a script to turn that on. Autodesk also turned it off for Max after Max 2013 i think. When I asked about it, they told me that this isn't possible anyways and who would need that? Oh well, turned out they made a toogle and didnt create UI for it...
I havent tried it but if your isolate select is on a shortcut you could probably add this code in front of the isolate code. So your shortcut runs this then isolate. Though shelving it is easy as well. It continues to work until you close maya, then you will have to run the script again.
As far as I know, the script is just plain broken since 2011. In that Maxscript window that pops up, comment out the bit that says something about keyboard false (something like /* keyboard.keypressed false */ - I can't remember the exact code), and you'll be able to use the hotkey again.
Very nice looking! Did you use the Unity Terrain to shape and paint the terrain? Did you manually place the grass / plant cards? or is there a script in unity that will draw these these within a certain distance of the camera? I am very curious and wish to attempt creating a scene like this myself.
i dont want to derail further but you can render your branch using an orthogonal camera, which basically works just as well as RTT. Also you can download this material which will let you render normals. http://www.scriptspot.com/3ds-max/scripts/normaltexmap