Hey very cool, this is coming along great. You might get some inspiration from this breakdown: http://wiki.polycount.com/wiki/ModularMountAndBlade Another great breakdown here: https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3
Just posted this on another topic, might help you. http://wiki.polycount.com/wiki/Texture_atlas#Tutorials To understand the workflow a bit more, see http://wiki.polycount.com/wiki/Modular_environments Also in particular this might interest you. It's a bit beyond PS1 spec, but the breakdowns should be helpful…
You'd be better off using tiled textures, trim sheets, and texture blending. Searching for "street texture" there are many recent examples to check out. https://polycount.com/discussion/202453/quiet-tuscan-street-wip Some solid techniques here http://wiki.polycount.com/wiki/Modular_environments Also for the blending see…
We have a lot of resources here on our wiki, which might help you with this project. * http://wiki.polycount.com/wiki/Modular_environments * http://wiki.polycount.com/wiki/Texture_atlas * http://wiki.polycount.com/wiki/ChannelPacking * http://wiki.polycount.com/wiki/MultiTexture
Most bakers should support transparency maps today. The ones I know definitely support it are Knald, Marmoset Toolbag 3, and Substance Designer. xNormal will allow you to report a color when a ray misses, so maybe that could work if you set it to return black. This is a pretty solid overview of how geometry and the…
Some links to help you understand the process. http://wiki.polycount.com/wiki/EnvironmentSculpting http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/ModelingRubbleIntoAPath
http://www.thiagoklafke.com/modularenvironments.html go down about halfway to the bit about using bend modifier it's almost the exact same situation :)
I was about to mention this before I saw your post. Good call! Another thing I'd do is extrude some of those roof tiles out to add some depth. This will help quite a bit since the player will likely view them from below. Blizzard does this quite a bit in Diablo 3 too. Check out the rooftops in old Tristram for reference.…