Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
A former assassin cursed by shadow powers fights to rebuild a normal life while battling supernatural threats, the clan hunting him, and the trauma of a lost love — until redemption forces him to confront the darkness inside his own soul.
https://www.youtube.com/watch?v=fkdOZnJH4iE We continue just learn how to do new shaders, more teqhniques, and cinematic shots from anime, cartoons from the 20's
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
I Successfully Completed My Bachelors Degree in 3D Animation And Now I Completed My Advance Character Animation Training From iAnimate.net School. These Are All The Shots I Did During My iAnimate Feature Animation Workshops. All The Animation, Lighting And Rendering Done By Me. Rigs Provided By iAnimate. Franklin Rig…
@mark lol yea definitely has more control but sometimes you don't need all that @specter oo no, i'll use your example, say you have animation 1 that you want from frame 0-29 and animation 2 on frame 30-59 your layers look like this: 100% animation 1 100% animation 2 animation 2 is overriding animation 1 at 100% you need to…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
I use Blender as my main software of choice but there's a huge problem that I noticed. Blender has terrible animation baking so whenever you export an fbx with animation it would be inaccurate which can be very bothersome in some cases. I even had an experience where it would deform part of the body so bad that I got…