Great stuff, especially the last one! Only comment is keep the brushwork "clean" and focus on warm/cool to avoid muddiness (esp. in first one for example) Photostudy thingie:
Loft in 3ds Max does this. Plus it will match shapes with uneven # of points. So you can Loft a triangle to a circle to a square for example. Many tools can do this.
Does the indirect diffuse reflection happen automatically or does it need to be setup? Here's a really bad example of a lightmap generated using Flatiron, The lights are primarily whitish blue.
I would do a block-out first to get the proportions before adding any detail, it will help with scale no end. The tyres already look too thick for example.
In the example image provided, the simplest solution would be to just detach the foot and have it rotate by itself instead of with the pants leg, then the geometry wouldn't collapse inward while rotating it.
Yes! Such a cool idea. Looked a bit more into the example artists work above, great inspirations there! Here - http://www.flickr.com/photos/turnislefthome/ and here - http://dribbble.com/turnislefthome
Check out commander_keen's example here http://www.polycount.com/forum/showthread.php?t=74765 We have some more links here http://wiki.polycount.com/wiki/GrassTechnique
Yes, but I mean in relation to the texture. For example, a tiling brick wall being the classic. Or in the case of a unique 0-1 asset, the details in the texture in relation to the scale of the mesh.
That's much better, cw - thanks for the good example! :) I knew execute seemed pretty dodgy... I've been out of the loop on maxscript for a few years now though :(