It would be cool to have a Save Project As button. My project just glitched out hard and now I'm debating whether to Save Project and reload to try and bug fix, or just to close it and start back from much earlier just so that I don't maybe accidentally save the error in. If I could save in iterations I could more easily…
As promised to many of you, here I have the Marmoset renders to the M60. There's been a lot of work gone into this, and I'm quite happy with how this has mostly turned out. I'd really like to find out what you all think. C&C is welcomed :D I'm also revealing a views of the insides, as to when the M60's top cover is opened…
Hey Keytay! It's most likely not a bug - you probably changed the name of the mesh group when you reloaded it. Your *.PSDs are prefixed with the name of the mesh group assigned to your dDo project. If your mesh group was Object001, you'll have a *.PSD called Object001_Albedo.psd. Make sure the mesh groups match when you…
[ QUOTE ] NOTHING in this trailer was as obvious as legolas on the cave troll, or him climbing the oliphant [/ QUOTE ] ..and nothing there was as obvious as the 'agent jumping on-off car hood' in Matrix Reloaded. I remember talking with colleagues about it saying "They'll fix it in post"..but they didn't. Kong looks fine,…
I am attaching a sample file. http://www.filefront.com/14875389/scene03.max You can save animations frames 0-30, 40-70, 80-100. And try to reload either 40-50 or 80-100 and see if works for you. And try it with Motion Mixer too. Probably you will see some error with animation or with sample file, and come to some…
@decorix you can click on the plugins menu (topbar -> edit -> plugins) in toolbag and click show user plugins, it will open a folder where you can put the script. Then the same menu after your reload should show a button to run it. in 4 it looks like below after installing the script, should be similar in 3.
Finally I finished the job. I learnt many things especially about baking, texturing and rendering. thanks for your advices and comments. INNER PARTS FIRE MECHANISM RECOIL MECHANISM FIRE & RECOIL MECHANISM INSIDE FIRE MECHANISM INSIDE (FIRING PIN) BARREL EXTENSION (INNER PART) BARREL SIGHT TRIGGER & GRIP RELOAD
I was having trouble getting my mesh to display after saving a project, even reloading the mesh didnt associate it with the project files. If you save the project at the beginning and just use save, let ddo save the file where it wants and the next time you open ddo it will go to the project file and everything will…
This is the new design i'm working for him. I call him Sheamus McGroover: Reloaded. I'm going for a more modern task force design for him. This design should function better for his role on the team of old characters I'm redesigning. I dunno why the idea of a modern/futuristic mage is just so appealing! XD
elementrix - that looks super awesome. I loove those trees. Update on my game: Playable in browser: https://dl.dropbox.com/u/16993876/Game2/index.html changes: - chaged from railcart to hovertank - new mortar animation - added mortar ammo - added score and combos - added primitive loose condition( reload to play again )