cool. i think its the skin modifier thats causing the problems. this is the script: http://www.dejawolf.com/mountblade/MBexporter.rar i thought it was going to be a simple fix.. instead its turned out to be a nightmare to fix.
That works for me, Thnom, maybe you've got a conflicting Greasemonkey script or something? i've allready said it, but i like it, ben. The menu's a lot better now, and i really like the 3d page.
[ QUOTE ] All you antisocial dorks afraid of talking on the phone, lol wtfux. [/ QUOTE ] It's just annoying speaking to foreign script reading tech support who can't troubleshoot out of a yes/no checklist.
are you talking about chuggnut's unwrap tool? i think it should already work for max 9. the website is: http://www.chuggnut.com and a direct link to the download: http://www.chuggnut.com/scripts/unwraptools/unwraptools1.4.zip
WOW. thats quite funny. i had it on main UI and All commands, silly me for thinking it would be in there! seems like 3ds is falling apart. with the help of scripts to keep it walking. Thanks Vig
open the max script reference and search for unwrap_uvw it should be in there somewhere. you might want to look at textools. i think this is covered allready. its definately in chuggnuts uv tools. both are excellent downloads
It's a definite bug. The head programmer here at Gas Powered has sent in a bug report and wrote a small script for the artists to make sure that bipeds always get put into figure mode before saving.
Anyone know how people do the timelapse from photoshop? I've seen some where it looks like incremental saving, is there a script floating around? Latest stuff today. Concept Tag : Randoms :
I think Maya has ability to do Voice command actions with this script: http://www.highend3d.com/maya/downloads/tools/misc/3957.html Never tried it though and it seems to be outdated a few versions.
Do you mean having a double-sided mesh? if that's what you're looking for just open the shader with a text editor and add this: "CullFaceEnable=false;" just before "VertexProgram = compile [...]" at the very end of the script