Oh by the way, I found this, might do what you want, and do it better! http://www.scriptspot.com/3ds-max/scripts/save-your-time-ultimate-skin-solution-with-2-spinners-skin
xXm0RpH3usXx, No! Not at all! The original nDo script is still free for commercial use. I will never break that promise. That is what I meant. I'm so sorry if I mislead you, that was never my intention! :(
Not a maxscript person but wouldn't you just have to grow the selection then convert from verts to edges? So you select a vertex, then the script adds the first set of connected verts to the selection and converts that to edges.
Trying to find documentation somewhere on the Filter Types now, to see if them mimic a min function. Thanks, all! :) If worst comes to worst, I can script it. I was just hoping to avoid that, lol.
There's an example script here: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=__files_GUID_CDE5B06D_4BB4_4DEA_96C1_6BAB98709F09_htm One thing I did make dynamic is the parent's rollout height. It changes when the subRollout is closed or opened.
The trouble is you'd need a new action any time you make a new size of tile, and it won't work for irregular shapes. An AHK script would work on any size tiles, regular or irregular.
There are many ways, but yes a curve would be the easiest, try the Wire Deformer under the Deformers menu. @yursiv has a script going in this thread that may help, the duplication is much like IMM brushes in Zbrush.
if you're using the official examples (Procedural), have a look at the "Sculpt Vertices" scene (in particular the "PaintVertices" script. From the looks of it, you have to reapply the new mesh to the mesh collider component for it to update that as well.
Long since I've updated, mostly because I've focused on gameplay and scripting, but stuff have finally been happening in the art-department as well. I've baked better lights and added a bunch of props.
here is a small vid of the "game" ... plus some more work on the UI visual and scripting.. [ame=" https://www.youtube.com/watch?v=P8-V9KOyGgA&feature=plcp"]Space Game prototype - YouTube[/ame]