Yeah you could script it quite easily. Have a look in the Maxscript help or turn on the Macro Recorder and enable all the callbacks. It'll show up the relevant commands in the listener window.
yeah, the eyes have done that since HL2. they can be scripted to look at specific objects. TF2 added more advanced facial animations to go with it. that's why the faces are so high density.
Spent some time chipping away at various parts: Worked the cloth (wrinkles, folds, etc) Reworked the gauntlet to be more claw like Added notches for all the leather straps Added trim to some of the cloth Added stitching Added a shoulder pauldron, the upper arms felt too bear and I wanted something to echo the design in the…
We use the free mGear rigging tools to do that. It does have a script to save skinweights. And take a look at ngskintools 2.0 https://www.ngskintools.com/v2/launch-status/
Not sure if you are willing to drop some money onto a script or not, but Rappatools has something called Inbetweeninstances Amongst other great features. http://remusjuncu.com/rappatools/index.html
Adobe offers CS2 for free, but it's legal only if you already bought Photoshop in the past. CS2 does not work with nDo2 however, the CS2 scripting engine is too old.
I thought this thread was going to be about the use of swearing in the video game scripts Seriously nothing feels cheesier than a character saying fuck every other sentence