Hey guys Some more updates on the Diplodocus. I pulled the neck under the jaw down a little to hopefully make the head sit a little better. The tail has been bought lower as well as the spine area being more defined which matches references much closer. The front chest part has been raised up as well as the front…
There's a lot of features I am planning for the editor, even if it remains for private use. At present, I only use vertex groups to define triangles, but I plan to support a variety of primitives and other objects. Cylinders would be defined as two end points and some point on the surface. Spheres by a center and edge…
First little issue I see is a lack of a defined clavicle and it looks like someone with his body type would have a very well defined one. Next, theres no adams apple. The whole neck could probably use some fine tuning, frankly. Also, with that big a belly, would he really have abs that could be seen? I like the belly, so…
Quick update on my Serpent Hive Cave environment! 🐍 =) I’ve been refining the scene composition and adding new elements to strengthen the overall mood and structure, such as the spiked barricades and environmental dressing. The lighting setup you see here is still temporary, WIP lighting. I plan to make the final version…
Agreed. But to clarify a couple of things: Modular simply means that you can assemble a bigger object from smaller, often repeating or exchangeable meshes. Your road bits are still modular, and you wouldn't tile the texure, but repeat/switch your meshes. If you want a basic setup for a freely tiling texture (so not in…
my opinion about the art test is that it seems to not respect your time. If they see your portfolio they understand what quality you can hit currently, and if they want to know your typical workflow process they could spend an hour asking you questions about how you would plan to tackle this. But if you will work for X…
@ LRoy & AnimeAngel - Thx for the feedback. @ Simski - LOL! You're funny. Thanks for understanding my point of view and believe me I do understand yours too. @ nofacej - I am definately not against nudity. It's just that I had a vision I wanted to go after. That's why she's covered in the end. @ e-freak - Yeah, I'll…
Okay, so I've gone back to the drawing board to try and nail down the concept more accurately. Since the shape of the two halves of the casing seemed to be the most inaccurate, and the fact that the mesh was getting overly complicated as a single object, I split the lower half in two to experiment with shapes. Upper half…
i agree with chai, at this stage fighting with edgeloops as opposed to work with form is not the best idea, we have tools these days that let yu forget the oh so technical modelling part and let you concentrate on what counts at this stage the most, how your model looks. while i agree that a good basemesh can fasten…
Hogwarts Legacy Fan Art - Materials PART I These visuals are fan-made textures inspired by Hogwarts Legacy. I reinterpreted the game’s art style and rebuilt it in a different visual approach. Using Unreal Engine, I created multiple color variations and material options. Throughout the project, I worked across a flexible…