For anybody who attended Stoo's class, I found all of the BG matcaps (including BG_Horror) and uploaded them to my site: http://www.curtbinder.com/matcaps.zip Have at it folks :)
There is an interesting discussion (including developers) going on here: http://steamcommunity.com/app/244290/discussions/0/648813728068635177/ Involves Maya LT and what artist feel is necessary for it to compete.
Reading through the comments they say that you can include a 3D model with the picture. I'm wondering if orthographic renders with some AO or some basic textures would be eligible.
*A quick update on this for anyone who cares: I emailed p3d, and they DO plan to include animation in the future, and they said they had already been testing a few file formats.
Oh no, a game is included with the OS?! This is the first time a company has ever pulled this shit. It doesn't already happen with different PC companies, phones, smart TVs, etc.
Thanks! KMiklas: I'm not 100% sure on the polycount, but roughly 150-200k I would imagine, since this is sim spec (that figure includes the full detail LOD0 for the interior).
Generally, if someone indents the eyes on a sculpt it is to indicate where the iris/pupil would go on the final. For a game model there is no need to retopo or include any geometry that won't be visible.