cheers man, learned quite bit the last few days, ie varying the bevel size more, not being so heavy handed overall Now I have got the technique down I can focus more on the reference
Basically you need to understand why Blizzard UVs look like that. They are very straight and aligned to a grid because the texture resolutions are very low and they wanted the pixels to be aligned with the seams. The seams of both of the hands are done very similar to the 2nd image you posted, the only difference between…
I read they "have no interest in the Darksiders IP", but having the team that made it and having the rights seem to go hand in hand :) Heres to hoping for a great future!
Master_v12: That hallway looks great! Figured I would pimp this hand sculpt I was working on, it's the first time I made a hand with this much detail in it.