the size and amount of textures doesn't really effect performance. the amount of materials and the amount of batches/draw calls that will result out of them does ... the fewer draw calls the better ! so try to use as few materials as you possibly can without fucking up your own work flow too much.
the amount of AAA titles i play is very few and the amount of titles i finish per year can probably be counted on one finger that said... i play a fair amount of indie games that seem better suited to our/my generation... shorter more interesting and varied and more fun less stress.
I like this enviroment. One thing that is bothering me is the amount of noise in the image, as in the the amount of 'clutter' in the area. There is no main focal point in the image, leaving the eye wandering in all directions.
man, I love this thread so much. such a crazy amount of attitude and character, just doesnt seem fair. I'm calling hax on this, all of this. gratuitous amounts of badass lol
The texture size seams a bit high for the amount of detail you currently have and the amount of screen space the knife would ever use in a game. Would go for a 512 or 256.
Well i agree with the apps background and not going for a crazy amount of polys and i also agree with you that ZBRUSH is 32bits but it can use infinty amount of ram inspite it is 32bits :)
I don't really get the libertarian SS hate - the amount of good it does outweighs the amount I pay into it. Do you think taking that money and saving it for retirement is better?
Hi, I find it a challenge to uniform scale x,y,z with mouse right click and move. Is there a key press so I can have a finer amount of incremental control over the amount I scale?