Publishers really need to find a viable way to distribute hard copies of these big games. I'm into my second day of downloading with approximately 53 hours remaining.
I did try to re-export, but I think david found the problem, there are too many bones in the compiled golem animations. it has like 53 and the max is 52
Beta testing used to be a paid gig. Then it was a free thing. Now it's a you-pay thing. Lol. This sums it up nicely http://0.media.dorkly.cvcdn.com/41/53/69c05d3aef6aa58977e6061e714dc90c.jpg
52: Fuck school, read polycount. Oh, and; 53: Name your objects, layers and files such that anyone else could work out what they are. Every single one of them.
even if that is the ref you're going for the capital is way too large and your base is a different shape? found this first google page. http://upload.wikimedia.org/wikipedia/commons/5/53/Schema_Saeulenordnungen.jpg
On that last 3ds max Expert Challenge that guy in the middle of those 3 on the right sums it all up on 53:09: "I'm not the expert user.!" They laugh about it but it's actually sad..very sad!
First of all, sorry for english/ Is this possbile to do polypaint a diffuse, on mapped object, from picture ? Just like he did, go to 10:53: https://www.youtube.com/watch?v=WeFqsfgIWzg Can I do something like that in Zbrush ?