You need these components 1) Getting a list of the things you want - such as transforms. See above answer. 2) Create a window 3) Create a layout (columnLayout should be perfectly ok here) 4) Create a UI control for displaying the data. A textScrollList sounds like what you want to use here 5) Loop over the list of things…
A question that is related to the previous one. Now that I have 2 object arrays the second array starts connecting the values but from 0.0 to 1.0 and I would need the opposite starting with a value of 1.0 and ending with a value of 0.0 I'm using this way to do it and it's not the right way. ("Z_Rotation * (" + ((1.0 /…
I fixed a bug in the script you should download it again. The workflow is a little funny because I ripped this code out of a larger script where most of this was automagic. But it's a lot of work to modify the code and I don't have time to make it simpler to use right now. 1. Create an atlas in texture packer with…
Here is some code that might set you in a direction for loading data based on distance.... this is Unity Java.. I can make a C# version... give me a few minutes. Please note, this code is from when I started getting deeper into programming... will update the C# version. #pragma strictvar levelBackground : GameObject[];var…
Davision3D, Good new, bad news for Max 2009. Bad news: I'm going to chalk it up to a bug in the default max position controller. It seems to be an internal hard coded optimization is preventing the controller from being updated rapidly. Good news: There are a couple of workarounds. 1) If you change all your objects to TCB…
It appears that I still have more to learn. While the code works on my small sample scene it is not working on the master scene. The following is my code: select $Tile_*GTiles = $ as Array--print GTilesnumfaces = $WAVE.GetNumFaces()--print numfacesSTime = 0--clearselection()for t = 0 to 132 do( sliderTime = STime for x = 1…
I am looking for an up and coming Unity 3D expert, with an eye for incredible visualization and creativity to work on an exciting project within music entertainment. The project should roll on for the next few months (to start asap), technically the hours are going to be down to the artist, this could be a couple of hours…
Riders Hello everybody, I'm very glad to present you today our racing game, we've planned to develop already since a long time and now headed over to UE4. But first of all, who are we? We're small project group called Game Twice, who plans to develop community based games. The team contains right now Programmer, 3D…
That worked! Thanks a lot! :) Recompileing wasn't needed, well the engine automatically recompiled all shaders on loading the project. It is tempting to change more of the shader source but for me it appears rather complex with so many files and code. As for mateials being different things, it can also vary a lot what…