Update: Fortnite's Epic Games brings Apple legal fight to Australia Well this was an interesting development, I had overlooked. It now appears Tim Sweeney has chosen to expand litigation in Australia specifically, due too it's strong legal system and regulatory framework, by initiating legal proceedings in the Federal…
Updated my numbers since the first time around I did not allow ZBrush to initialize the session before running the test. Canvas size does seem to make a difference. Anyway that looks like pretty decent multi core utilization to me. Would have expected way worse! :smile:
No, I mean like taking low poly primitives and geo and booleaning your way to an initial low poly blockout for the retopology. Like looking at the posted object above, I can imagine booleaning a lower poly cylinder to get the general cuts I need to match the high poly mesh.
This doesn't really answer your question, but have you given yourself time to familiarize yourself with how Max initially works? I think there's a certain logic to each program, and while it was hard for me to use Max in the beginning with the viewports eventually I was glad I used the regular old hotkeys.
More boots! Plaid pattern is super duper temp, just to get a feel for the fabric versus leather bits. Initial modeling pass on the harness. It's been hard to find big blocks of time to work since we're trying to get a project out the door at work, but I'm still working away!
If you're referring to that imagine I posted: 1) They were initially Tweets, so they had to be kind of truncated. 2) They were written fast after reviewing 80 - 100 portfolios. 3)They were on my phone and I have goofy thumbs. :) But, in general, yes. Spell check and editing are good things.
So another day, almost threw the whole initial idea out the window and removed one of the back wheels, smoothed out all the lines a lot more and re-did the front part. I am quite happy now with how this all looks and will keep this! On to more detail and engine ;P
Each piece of software has its strengths, Zbrush however in my opinion feels way more artistic. People complain about the initial navigation and UI differences but if you give yourself a little bit of time to adjust and give the program time then you'll find yourself adjusting no problem :D
Top work! for sure I am Kevin that the murkiness art direction in some areas was I think an initial right choice more son on night shots, but overall it looks amazing! Wish I had xbox one, Gears was one of my top Fav games a long time ago.
When the reference photo was loading it took up the whole screen, so I didn't see the "this is a photo" note. So initially I was like "WHAT DEMON MAGIC IS THIS!?" and then I was like that pitchspork on the wall is SOo fake, and those chairs are too smooth. Nice try OP! Can't fool me..