Hey WetWired it looks fantastic! Do you have any advice on how you UV'ed/Textured your buildings? Im working on a city for a student senior project (using unity, maya, photoshop) and have a lot of questions of how people make their textures modular, or how you laid out the patterns in your buildings so that they didn't…
Definitely biting more than you can chew, are you familiar with the rule of thirds? I end up mostly applying it to my work... what you want to do, take a third of it off, what you have time to do, take another third off, and the third your left with is your project. Which to be honest does fall under the enclosed trainyard…
Bumping with another issue related to this mesh. I'm unwrapping and baking it down now, but I can't find a solid method to unwrap it efficiently and maintain a high-quality bake. Here's a reference image of what I'm aiming for, sorry for the shoddy quality, it's from Google Maps. What I've built so far: UVs of the object:…
Been a busy week! I'm working on my graduation project on the side so I don't get to work on this piece quite as much as I would like, however I'm making good progress, finally done replacing all the modular brushes with meshes I can work on in Maya. I'm now ready to do extensive detail passings on the assets, work on…
ToffeApple: Thanks definitely show me what you come up with Anty: Thanks. We are using a in house engine the editor is alike UDK I would say better in some ways. As for the cliffs do you mean how I made the texture? or how we built the mountain scape. For mountains modeling it was just poly modeling mostly done in maya, To…
Yes, the red boxes are still there. Got the game yesterday and really liking it. It sadly has the ol' DS target demo in mind and everyone in the game seems to be 5 years too young to be doing what they're doing, but I can deal with that. It also just 'feels' smaller, which is a result of it being on a handheld, having a…
A piece of software/AI that takes the place of your operating system and all apps. It's modular with heaps of different basic functions and interfaces that can be used as bases to make any piece of software. You specify a task and how you want to achieve it then it evolves into an app to meet your needs. Through the…
what bothers me from this "hipoly" scene is the height difference on the main floor elements. If i imagine walking around this hallway I'd curse 120% of the time cause I'd have to watch out for all these little bumps and shit. I guess it'll be the base of your normal mapping process, but still it's something one could…
You can merge skeletal meshes - i think it's c++ only but it's doable Merging the meshes makes no difference to draw call count if you're not also merging materials/textures. You can merge materials/atlas textures but that comes at a memory cost (unique set of materials/textures per character) - you can do this for…
Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…