I think maybe the problem with the face might be the nostrils from the front, nose looks fine from the side but from the front i feel like it´s off. you could try a simpler knob type shape from the front like this. Aside from that I think the flame could use a little gesture, and puffing the cheeks might be fun? I might be…
Hi guys! Started to work on it again, got nice updates on UV unfolding (took me craaazy long time, should really have get these first rough UV before modelling the details and duplicating..) Next BIG step is the trim sheet and finally finishing these lamps and dead bodies! Also id some quick texturing on the weapons for…
Update 5: Completed sculpting and weapon lighting. Finalized the sculpting on this guy, going into Marvelous Designer to get some folds down. Posed him up as well. Rendered out a turnaround. I did material work and lighting on the gun. Now that I'm looking back at it the yellow materials aren't working so well, but I…
Don't know the knot, make a lot. Working on the crown, I made a bunch of modular pieces for an insert mesh brush and just go crazy with it. I keep the jewels and any pieces that need separate material properties as different subtool, that way I can bake them into an ID map for ease of texturing later. All the gold parts I…
so i have not actually played "five Nights at Freddy's" but when i watched a bunch of people play it i found myself getting just as scared as the players and it was a lot of fun. so i wondered what it would be like if Mar or Shesheik were "hired" as guards...and the most fun illustrations were with shesheik Shesheik: "Let…
Is drawing dinosaurs and creatures what you want to do with this stuff? It seems your studies and your personal/fun work are kinda different. One of the problems I had when I was doing lots of studies was that I was mindlessly doing them and they didn't really fit with anything I was currently working on. For example if…
Some old new stuff: Hand painted textures for Dino Hunter: This penguin has a special place in my heart because it was the first character I was allowed to work on professionally (outside of my personal indie experience) and everything in the texture is hand painted--no reference baked in there whatsoever. Pretty cool! I…
4/30 2 hours from dynamesh sphere. Had a fun time doing this one. I'm not saying it's good, but I did notice myself shooting straight for the masses and not 'fiddling' as much. My goal for this piece was to not have to go up and down in dynamesh resolution. So I started at 128, defined that mesh as far as I could go, then…
Fun fact : "Most of you guys probably already saw this video, but I thought I’d share anyways. Some time ago I was very fortunate to be involved in developing latest Boston Dynamics robot. I joined the team during the later stage and had a pleasure to work on exterior shells design/3D model that cover hardware parts. The…
I got annoyed that I couldnt change the hotkeys, and then I dug around for some mods that let you change hotkeys but there was still some problems with some of the keys in SP because of the unique abilities/weapons for the characters were conflicting with that custom grid hotkey setup. And then I dug around for how to make…