Shift Enter. Blizzard games have been like this most of the times They rely on hotkeys and /command. There is a green player icon on the left side of your base frame right above the character attributes box. Double click that and you can see who is online and how many times he / she have messaged you. Double click his name…
Hi guys, I have been playing with some maxscript to automate some stuff that I usually use and decided to share it here, maybe somebody will find it useful. The scripts are tested in Max 2015 so I don't know if they will work in all max versions. Interactive Tools: Collection of tools that do different actions when…
I think I'm nearly done with this item, but I can always use another set of eyes to point out improvements. I'm not sure I'm using the shader masks correctly. @CODA Ayax I'v highlighted a few changes you could use to improve the look: A) The key itself looks a little skinny and light, almost like it wouldn't hurt if it hit…
Hey guys, This is my first post here on polycount. I'm frequently here viewing others work and figured i'd post some of my own. Let me know what you think. Few things that I want to rework are, the towel and the couch. The terrible plants in the vase on the left and possibly the carpet. let me know what you guys think.
I have a blog and let me just say it was the best decision I ever made. One day I got an email from a company in London who said they liked my blog, said it looked professional and asked if I'd be interested in going to an event to play EA's Battlefield 1943 and review it. So I did, was very fun. After that they invited me…
I have MAJOR problem-Below is screenshot of same model. Image to left is the model imported to zbrush ready for some sculpting. The image on the right is the same model but it has been subdivided to level 2 when i drop the level back to 1(shown) i am left with an altered model(yet no sculpting has taken place). Question-…
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…
Nice!!! It is going great! I sometimes lack the imagination to fill in the blanks left by the concept, it's something I must practice more. Thanks a lot for showing me!
Hey everyone, just want to let you know that i'm available for Freelance and Contracts. Also open to B2B agreements. Here's a Wip of the Character i'm doing at the moment. Feel free to contact me in DM or fabrenan@gmail.com
Hi, am using unreal engine and while working on the button labes, i noticed that the white text decals that fall into deep shadow or are lit only by ambient light (Left-Side) appear to glow or have a fuzzy, bright edge/fill, even though the material does not have an Emissive input connected. The decals that are directly…