For scale and rotate I'm trying to remember to use that, but I can't picture myself being very productive modeling without the Move Gizmo :S ...although I'm not very productive anyway, so that's probably not an issue either xD I keep my forearm reasonably in line with the hand and also no big movements, probably +/- 5cm I…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Does anyone have any suggestions or techniques on how to go about the Battlefield 6 destroyed wall. The wall itself in its clean unbroken state seems simple enough, just a bunch of rectangles, Handles would be the most complex part of that. In terms of the destroyed parts though I'm not sure how to go about that... So to…
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!
thank you. If it not much, could you take a screenshot and draw a dot or arrow so i know which one your referring to. just i get the jaw but little confuse on which is the exact jaw part i'm thinking of and what direction. Will look into that for the scales. Thank you for bringing that to attention to me.
Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
I had a lot of ideas at the beginning,to do an illustration with one of the champions interacting with some of the creatures on the summoner rift. But I decide to thought bigger and make a Christmas party with the creatures of summoner rift. Since the fans always forget about them, they almost do not take them as a part of…
Hey there guys, I'm having a brain fart. Say I'm going to do a piston and it will be animated. How do I import that into SP? I did a simple test but the inner part receives a shadow, do I need to have the parts physically separated or am I missing something? Especially if the yellow part will be moving up and down. Thanks…