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Re: Ocean, again :)
Reply by
passerby
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Jul 2013
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Unreal Engine
a good addition would be to blend in more spec, darker diffuse, and a detial normal map on the bottom of the rocks to simulate them being wet there.
2 results
Re: Elf [Character]
Reply by
Cibo
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Jan 2014
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3D Art Showcase & Critiques
Looks very nice but a little "unreal". I think your scratches in the armor are nearly invisible without a change of the diffuse map for the scratches.
4 results
Re: Mass Effect Character Project
Reply by
millyparkes
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May 2013
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3D Art Showcase & Critiques
Thanks Kenny and Yuke ^^ I'll work on the presentation, maybe more definition in the diffuse will help the yellow parts look a little better too!
Re: Mech Student Project
Reply by
Justin Hartman
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Mar 2014
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3D Art Showcase & Critiques
This is the old color layout for Hades. I've changed a good amount of his diffuse on the low poly version. Here's the original sculpt anyway.
Re: Creating UV Island Selection Masks In Photoshop
Reply by
respawnrt
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Apr 2012
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Technical Talk
Nice hmm what i do is render to texture the diffuse with a color in 3ds max and whatever edgepadding i want.This seems faster :)
Re: Personal & Halo Reach Pimp
Reply by
EarthQuake
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Jun 2011
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3D Art Showcase & Critiques
Yo Artem, highs look great, but whats with the lows? Looks like diffuse only. Lets see the d+n+s+etc!
2 results
Re: Exporting Substance Textures
Reply by
Odow
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Feb 2016
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Adobe Substance
Hijacking this post: Does someone have a way to export your diffuse layers in psd ..? I can't believe this isn't possible yet
Re: Worklog. BreaK-
Reply by
BreaK-
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Nov 2011
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3D Art Showcase & Critiques
Ok had a quick mess with the diffuse and spec when I got in from work. Better or worse guys? help me out. :)
7 results
Re: Head bust
Reply by
uncle
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Aug 2011
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3D Art Showcase & Critiques
Until you show version with no texture it's hard to tell if it's fine modelling-wise. Also, it's plain diffuse right now I suppose?
Re: Masks have no visible effect
Reply by
belkun
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Feb 2014
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Dota 2
That is pretty weird. Are you sure that the normals are working and the green channel is inverted? If the diffuse, normal and masks are fine, there may be something with your mesh.
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