Base body looks good so far, although I'm not sold on the knee anatomy. The kneecap area could stand to be a little leaner, I think, to match the slim legs. I like your reference selection, curious to see how it will turn out! ^_^
Posing and starting to refine the anatomy. Man I LOVE the way the lower jaw protrudes in this comic. It's a nice visual cue for something abominable walking around in human skin. I think I'm capturing the look so far. It's hard tell with just the sculpt.
Hey, thanks for the reply. I do have some knowledge on anatomy so i am more comfortable with organic stuff (characters mostly). I would like to go into mehanical/hard surface though, so i will give this workflow a go, cheers.
Thanks for the nice words Giacomo. If you are interested in learning some anatomy etc. head on over here to this course I did a while back. That would be a good place to start for sure: http://www.digitaltutors.com/tutorial/1357-Techniques-for-Sculpting-Like-the-Masters-in-ZBrush
Did a couple rough sketches of some skeletal anatomy to get a better grasp as to what I want to do. I'm thinking of doing a biped alien with 4 arms. I'll most likely be doing a lot more research before I start modelling.
I like the idea, it has a lot of potential! I would suggest blocking out any large detail/anatomy at a lower subdivision level. You have a lot of polys here and it makes it a lot harder to figure out those general proportions and details.
I Also like the way it's going. The anatomy looks valid, you might need to focus some more work on the feet. It's lacking behind. But You probably already know that :) Just keep it up and I will have a look at it when you are done. Will be interesting.
just a very quick liquify pass, no overpaint (which owuld really be needed), this by far not all that should be done. ideally you would remove the hair, beard and sunglasses for now. and get the overall anatomy right. Before you add scars, symbold or pores
A shaded update to my Harley Quinn. Fairly close to finishing the high res piece I guess. Some details to the anatomy and clothes then time to retopologise. She's not very sexy, but it's a lesson for the next girly model I make. Feedback always appreciated Cheers :)
ooh, really shiny stuff! your character could maybe use a bit more work, but your environment and props are awesome! even the dress and wand design for the character itself is great. but the face and some of the body anatomy/proportions are not doing your designs justice.