Haha, tomorrow in class I'll show you :P I'll save this thread of embarrassment. UPDATE: Trade federation crate I made... Thanks to Racer445 for the bad ass tutorial found here... http://www.game-artist.net/forums/spotlight-articles/9178-tutorial-texturing-metal-crate.html
Ha, that old tutorial I wrote. You should delete that from the Wiki! If you'd like I can write up a more up to date tutorial on getting an item into TF2 for testing that makes use of Valve's Item Test system which wasn't released when that was written.
Hello, i've just saw this tutorial http://www.digitaltutors.com/tutorial/1740-Creating-Next-Gen-Game-Weapons-in-3ds-Max and under Stylized mats there is a Metal Section but my Quixel Suite 1.3 doesn't have Stylized Metal Materials! Can you please help me ?
I just spent the last 20 minutes looking for that tutorial and realized the reference picture that I am using is the same chest. doing a little more digging I realized that the guy that made the tutorial is actually a teacher of mine from school. thought that was funny. And thank you! :D
you can just make simulation and then bake it. There are tons of tutorials like that if you use google. Here is one of them : [ame=" https://www.youtube.com/watch?v=2iUX-I1Z-hM"]Maya nCloth Dynamics Tutorial: Creating A Tattered Pirate Flag (Intermediate Level) - YouTube[/ame]
about the ears, i would suggest looking into this tutorial here: [ame=" https://www.youtube.com/watch?v=QcYrUHRIqsE"]http://www.youtube.com/watch?v=QcYrUHRIqsE[/ame] its a very good tutorial on the ears! good luck! edit: SORRY didnt see there was an additional 2 pages on here..
I am also making a weapon for F3, anybody have any links to some decent tutorials by any chance? Would tutorials for Oblivion model export/importing work kind of the same? PS: Find Oasis, awesome place, and there's also a character from the previous fallouts to be found there.
Hello Polycount. I am pathetic. This is not my real account. I am trying to practice up my 3D so I can apply for a specific 3D game artist job that I'd really like. I have two problems, one is that I need to learn 3DS Max asap (I'm a Maya user primarily) (I am working on this by watching Eat3D tutorials). The other problem…
I am confused about how to make these two work together. I've watched tutorials about how to make LOD meshes by deleting geometry within the UV islands but none of these tutorials mentions the lightmap UVs. When I'm creating the LODs my lightmap UVs just become a broken mess. Am I missing something here?
Some images from a Modeling and Rendering tutorial I just finished. I kept the images small for the forum. You can find higher res shots here (Right Click > View Image): https://armoredcolony.com/projects/KazJvo Or if you're interested in the tutorial: https://armoredcolony.com/store/VR5y/3d-modeling-and-rendering-kitbash