Greetings guys and girls!So this is a little study i did last week to practice semi-realistic/stylized characteristics. It's my first attempt so i would really like some feedback and any kind of tips are highly appreciated! :smile:(Artstation post: https://www.artstation.com/artwork/zNvlZ)
I wanted to share a recent experience that proves that hiring doesn't always come down to ones portfolio or profile and transparency in a company's standing and hiring process could be improved. Its a challenging time in the industry so even if there's interest it may not necessarily mean that the company is actually…
Hey, I recently started working on a new project, in this study i tried to learn as many realistic texturing methods and modeling. and i believe I learned much from this project and will continue to learn more! and it was really fun to work on . I hope you like itartstation : https://www.artstation.com/artwork/rlx9Wm
It's been awhile since I posted to Polycount, but wanted to share one of my lighting and scene studies I've been working on in Unreal. Assets used in this scene are a mix of my own, and edited assets from Unity's Book of the Dead pack, textures from Clinton Crumpler's Laundromat scene, and Unity Store user rfarencibia's…
Hey guys, this started as just a anatomy study(inspired by Shane Wolf). But once I was finished with the guy I created this little battle scene to present him in. The Serpent and rendering was a little rushed as I am going on holiday tomorrow but this is where I got to. Any comments on how I could improve are really…
Hello everyone. First time posting here, in need of your help. Doing some anatomy study/sculpting. Here's a rough male bust I sculpted last night. I would be glad to hear from you how it's going so far and what I can improve before refining it. Comment are welcome. Don't be shy and give me you advice and critics to improve…
We are Taanga Studios and we have a team of rockstars who create high quality 3D work. We have worked with a wide range of industries like Gaming, Metaverse, E-commerce, NFT industries. We are also into AR/VR development. We have partnered with TeraBYT.io and here is the link to our portfolio.…
Dedicated to the studying, understanding, challenging, and sharing knowledge of Digital Humans. Its totally open source and free to download. I saw this at FMX in Germany a month ago so I thought I would share. http://gl.ict.usc.edu/Research/DigitalEmily2/ http://www.wikihuman.org/
Not mine, this is by Adrian Courrèges who has done some other cool breakdowns in the past. Dig around in his site for some goodies! http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ http://www.youtube.com/watch?v=Zq5mrApE98A
Hi guys. I'm in the process of sorting out my portfolio (again!!) so I can land that dream job. I've had a few ppl comment previously that I need to show some anatomy studies. I'm going to do both a male and female, and this is my progress so far. I've not really touched on the feet or hands yet mainly the torso and legs.…