Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Environments) with a keen attention to detail and a passion for technologies…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
I noticed the code tag, doesn't like words in a sentence that start with $. It deals with it in by removing the $ and the preceding word. Example:.keyIndex Should be: $controller.keyIndex The code tag is the only way I know of of preserving indention. So pasting the code into the main window doesn't work either... Any…
As much as I’d love to see it go open source, my guess is it would probably require a major effort to convert such a large long-running commercial code base over to OSS. Likely they’re encumbered by sublicensed chunks of various components which would never fit GPL or similar. Large codebases are usually a messy hodgepodge…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
i'd be happy playing monkey island. maybe we need to re-direct our obsession from realism. episodic content, i suppose, is part of a solution. product placement is an obvious one that comes to mind, although i'm not sure if that's what i want exactly.... although.. if we're going to be obsessed with realism, i'd rather…
I'm curious to find out if it's possible to vertex paint nanite meshes. I've come across a few YouTube tutorials, but I haven't seen any official guidance. Can you do it, or is it not recommended?
Instead of using a standard truncated cone/tapered cylinder/frustum, I've been rotating the top Ngon a bit, because I feel it looks a bit better. I was wondering what the community thought of this. I realize this isn't the most interesting of shapes, nor does this show massive visual differences. But I feel that this…
Hey thanks Eric! Means a lot coming from you! I appreciate it. Yeah that was an effort to help focus more of the central focal point towards what is going on in the foreground, but I see what you mean! I just made some more adjustments that were nagging me and ended up with this so far. Upon some recommendations, scale…