looking good one thing WRONG ;-) extremely little atmospheric diffusion of light in space....make that window light (sun) as sharpe as your maps will let you...
Nice wireframe! The eyelid edges are looking ultra sharp, to the point it's a bit unnatural. Also, this is a guy? or a girl? I originally thought it was a woman, but now I'm unsure.
Some nice work there, I like them. Aesir: Looks to me like it's just a half sphere with a photo-sourced texture mapped on and a sharp specular highlight?
Love this! My only issue is the shoulders. The sharpness of them is a bit jarring as it is a stylistic touch that isn't anywhere else in the characters anatomy. Regardless, great work! - BoBo
Those colors make them feel very primal; looking sharp! If they are sentient, they might have some small accessories, like ranking bands or war beads or such.
looks great. My only concern is that demon head sort of not matching the pillar. It looks not integrated with it due to different color and sharp transition from head to pillar.
I'm quite positive that using a meshsmooth on an already unwrapped low poly cage works fine. It will smooth out some of the sharp shapes on the unwrap, but that is easy to tweak.