Thank you so much for your feedback @Jakro, this kind of detailed feedback must mean I have got something right :) I will update here once I have a highpoly version to show!
Thanks for the Feedback @Jakro i will distinguish the plates a bit! :) Also thanks for the highlight dear mods! :) i made a few quick zbrush renders of the ruin highpolies, it is all done with unique tileable models which can be stitched perfectly together as lowpolies. The wood planksare done the same way with tileable…
Jakro - Great feedback and reference thank you. That is close to how the surface will look in the end, something similar to that for sure. Glad you liked the snow! Had some time tonight so I did a ground render of the drying mud. Will get back to the wood soon.
@Jakro Hey man the plugin is up http://polycount.com/discussion/184854/zbrush-plugin-eazy-toolz-small-handy-buttons-free @demilich Didn't got the layers it was to complicated for now, hoping to get back at it when I have a bit more experience with zscript.
@sacboi Thank you man! Haha yep I used AP for post processing. @Kanni3d Thanks man! Yeah that's a pretty good point! I'll make sure to keep that color balance in mind for future weapons! @j@Jakro Thank you soo much man! Cheers!
Oooooo.. I'm back with some progress! XD After looking at this, it's a tad bit too saturated, I think. Need to tone it down like in my concept. I got some feedback on my concept from BlizzCon so I will also be trying to get an overall gradient of light to dark in my values from top to bottom. @Jakro Sorry for the lateness,…
Did a big update to my 3D-Coat applink, which now lets users create their own material presets (applies material and hooks up all relevant maps to it on import). Been posting the updates over here: http://3dcoat.com/forum/index.php?showtopic=6692&page=6#entry130444 @Jakro Congrats! Is Maxscript your first coding/scripting…
Some more upcomming changes for Version 1.0.0 Online help buttons for each section of tools After great feedback from Jakro I changed the AO bake mode from Cycles to Blender Render with normalized enabled. The results are much smoother AO bakes with less samples and a much more even gradient distribution. An improved Color…
Good tips to start. @lotet : I typically try to stay as low as possible, but some of the forms I'm dealing with are highly irregular and uneven. If I start too low and add loops later, some of the vertices get "thrown" to other nearby surfaces or collapse the geometry altogether. @Sunray : the polypaint guide tip is…
@Jedairusz : @Jakro is correct, it's all just bakes, no attempt to add color or tune value has been made yet. However there's actually no normal applied it's just a diffuse map made from compositing all my baked maps. My plan is to get things all baked out before going forward with color, so I can adjust values/colors all…