The project I am working on needs someone capable of creating modern day office buildings for a large city environment. The art style is realistic [Think Watch Dogs] and if possible make the office buildings modular. Prices are negotiable PM me for more info.
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
Love the foliage and modularity in this one! Reminds me alot of Shadow of the Tomb Raider with this cool ageing, overgrown architecture. I feel as if the path towards the temple in the courtyard could direct itself and lead the eye a little more? It's a little hard to see the path underneath the foliage growing over it.
@Ashervisalis Thank you! It is a good ideea, but unfortunately the procedural system limits me to use only right angles, but I think I can make some specific modular pieces with some angle variations at the end and place them manually.
Little more work done with modular building models. I also created a blueprint that allows me to change a bunch of different paint colors and stuff like that to speed up things. I also started to work with interior areas too.
My working units are centimeters. Which i guess makes sense that would put my far clip at like 100m which is no good for the modular building set im working on. Haha. Good to know though and thanks again dude!
It will cost some tris, but as I said they're cheaper than textures. Here's a bit more info on modularity: http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29 How to use trimming: from http://www.hourences.com/tutorials-texturing/
I have been testing the workflow of creating a modular pawn in UDK lately with test assets. I have now managed to create an Archetype of the ModPawn class, so now each asset can be hidden or unhidden from the same menu.