Thanks for your reply, that makes sense now. A batch file to create a batch as you say! I'm not up on Python but can get by in maxscript so I'll give Python a look when I get some free time.
there's nothing stopping you building a blueprint utility/ python script to handle the import. eg - an exporter from max/maya/whatever collects the exported assets into a csv, imports them as static meshes. converts the csv to a datatable and constructs a blueprint/ I've done this recently - its pretty straightforward once…
Option A: Record action masking alpha and run batch on it through photoshop. Option B: Python or Mel tool, heavily leaning to python as it can interface with photoshop. If you can post what you want, I can take a stab at it.
Yup Stencyl is based off of Flixel, though that route would be more programming intensive. If you go into programming there are tons of other options as well. Flashpunk, another Actionscript 3 game library like Flixel. PyGame for Python. Python is very useful as a scripting language in many 3D apps. Love for Lua. Slick2D…
Yeah, Python isn't supported in Maya LT. Unless there is a MEL script that can be used instead, it won't work unfortunately. I've been using Maya LT for a while now and Python support is the top most wanted feature. Hopefully Autodesk will add it in soon.
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How do you move an item in a array in MEL ? move $bballArray[0] -y 20; From what I recall I don't have to set string, int, with Python, when I begin to learn Python soon, it's a tad annoying; atleast with JS it's smart, it knows when it's a int or string.
Either, Mel or python. I have a curve I want to mirror along the vertical axis and I'm doing so with this: scaleKey -iub false -ts -1 -vs 1 -animation keys Its mirroring it along frame 1 as the vertical axis, I know I can use the -tp flag to offset it correctly but I'm not sure how to make that work. Is there anyway to do…
Hey Teriyaki, for any moving stuff python would probably be your best bet. Actually, you could do this all in one swoop with python and photoshop COM. Im kinda swamped right now with summer job crap so will try to get something this weekend.
Yes, I would also go for a quick python script.. Something like this would do it I think: #selected your hero screw and then the srews you want to instance. #Then run this script in the scripteditor python tab. import maya.cmds as cmds sel = cmds.ls(selection=True) for each in sel[1:]: instanceScrew = cmds.instance(sel[0],…