[ame=" https://www.youtube.com/watch?v=Gxdjc2a7Toc"]UDK Modular Tutorial by FahadKM - YouTube[/ame] hope this gives you an idea. Check Stefan Morell too on Crysis buildings at EPIC forums.
I would say a mix of geo, alpha, and parallax can work fine. Also a modular approach would be recommended. Maybe spline meshes with blueprints inside Unreal could work too.
Moar progress. still have to finish the sculpt for the wall. And make a real wall paper texture. Once both these are finished, I can start cutting these up to make a small modular set.
Excellent! Thank you very much for doing this! Anyone else want to chip in for the rest of the tutorial? There's an interesting section on modularity, a vertex color tut, and there's a funky diagram about the time saved, or something.
hehe XD here's the complete low poly gun with normal and diffuse, rendered with Unity3D (directx9 I think). I'm supposed to do this 'modular gun', the top part upgrades to other stuff!
Some modular pieces for the environment. If i have a little bit more time i put all things together. I try to build my scene in cryengine. See you soon.
Heh, the story of the Utah teapot almost reads like folklore. I like the speed at which he's modeling the death star canal here. :) Modular set pieces were the way to go.
Boolean is one method. In 2023 that's a Compound object as you probably know, so it's a bit of a one-way trip, no undo once you've initiated it. It's pretty good with watertight meshes. Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall…
Real work of dark space game called Undoing made in unreal 4. Modular pieces with only 1 texture which has been worked in substance, ddo, photoshop and unreal 4. markusenes.artstation.com https://twitter.com/UndoingPC