Thank you for the feedback guys! I'd rather not compare my game model with other game models. I'd rather compare it with real-world weapons. Plus, I don't like the modern warfare weapons, as I think it looks like they've been hit by a small meteor shower. ^^ However, I think it's a great idea to put some more color onto…
Thanks =) Below is a full walkthrough the game demo, don't watch it if you don't want to be spoiled and experience it for yourself ;) Also, since that video I made a few last adjustments, Last, because I decided to stop working on it. This is not due to any C&D, don't worry ^^ I just wanted to achieve certain goals and now…
Hey Robert, this tool looks like it has lots of potential. You have a solid foundation and some awesome features. I used to despise making the textures for hair cards (still do, but not nearly as much) and your tool looks like it could be a great alternative to my Xgen workflow. It's wonderful that your tool bakes out all…
@Deadly Nightshade, As a 3D game artist who uses both Max and Maya for development, I can admit that each application has its advantages and disadvantages. I find 3ds Max to be more intuitive and clean-cut than Maya, with its organized UI and uncomplicated modifier stack. I almost always have the modifier stack fully…
Thanks for the response. Yeah, it's quite confusing. I just created a simple barrel. Unwrapped it in Channel 1. saved my co-ordinates and move to channel 2. Clicked abandon when prompted. reset the UV layout and sorted them out accordingly. I then didn't even bother going back to channel 1. I just finished the unwrap.…
Exporting as FBX fixed the faceting. I tried the synced workflow but got... worse results. Now im really confused. Here are the two results both viewed with the same FBX in marmoset two and tangent space set to 3ds Max. A. Xnormal to Handplane. Baked with OBJ in XN as 16 bit tiff World Space (see link for why 16 bit tiff).…
Holy crap! This is awesome! I've been using other kinds of apps to try and solve the problem of having references while working. They haven't been nearly as sleek and smooth as your app. It will definitely be something I use everyday when working with 3D-assets or art. :) I agree with some of the feedback you've received!…
Eyelashes I started making lashes with this block out in Blender: It's just a polygon strip with Solidify modifier and Subd (because the geometry needs to be really simple!). Didn't put a lot of effort into this one. Editing something like that is a hussle. I decided to make something more realistic. So I started by making…
It's worth bearing in mind that you still can't use Modo for smooth-skinned animation at all, so any studio who is making games must use another application for animation, even if they use Modo for modelling. That's the one thing that really keeps me from wanting to use Modo more. I already have Max and that can do…