Yup, just like Substance and their thing. It's called Substance Share. So, maybe it'll be Quixel Share or something. It's always nice to share stuff for free to others:)
Hello Polycount! Today we are very excited to announce Textur.us, a cloud based Texture Management Plugin for Photoshop. We all hate wrangling downloads, renaming files and moving folders around just to manage our textures. Not to mention we usually have different texture libraries at work and at home and often find…
I was thinking about giving it a go, especially since you probably could also go the other way round and convert your vertex normals to hair guides (again), but I would have to lean heavily on ChatGPT or similar for it if I don't want it to take forever with my rudimentary knowledge base, and I don't know how we feel about…
So, I know that there is an archived thread with links to some websites, and there are at least a couple of tumblr pages with some misc stuff. However, I thought it'd be cool to share collections of reference images we have already gathered ourselves. I feel like it'd be interesting and fun for inspiration and time saving.…
Shot in the dark here.... I'm really curious if any of you have any block in models that you would be willing to share. I've been practicing block in modeling lately just trying to get better at representing proportion and primitive forms before I tackle the real mesh, sculpted or sub-d. I think this is a particular useful…
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…
Greetings ! I'm a 24 yo Junior freelance artist from France, and I'd like to get in touch with more artists to share, discuss and hopefuly improve my art :) I'll be sharing some works, old and recent, possibly some WIPs too, to get feedback and critique as much as posible. Here's a link to my online portfolio…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Vend3r, haha I think you would have better luck if you said, "hey I have this and this to share in case anyone else wants to share as well" Rather then basically saying, "hey I have been to lazy to get anything, and want to take all your hard work in finding reference and inspiration!" I for one will pass on doing any work…