hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
The new release of Blender is out: http://www.blender3d.org/cms/Blender_2_40.598.0.html There's a list of features on that page - which is pretty impressive for a 'free' app. If only it came bundled with a comprehensive manual
Looking nice! Few spots that stood out to me. @ ~74, the torso is a little more forward than your pose, that should help with the back leg locking to full extension trying to reach landing. play around with some compression in the torso translates, could help sell the landing more as well. The other one is the scapula…
You can add this script to your startup scripts. It trys to only change materials with the default color of 150 150 150. callbacks.removeScripts id:#MaterialDefaultcallbacks.addScript #mtlRefAdded "mat = callbacks.notificationParam(); if classof mat == StandardMaterial do if mat.diffuseColor as point4 ==…
I'm basing my set on the season of spring. I'm bringing some elements and motifs of spring into the set without it becoming too impractical for daily use; these are meant to be time-tested and well-worn pieces. Of course, feedback and critique is appreciated and welcome.
It happened quite a lot since last time. New brush (hotkey '0') is improved more. You can define anything on canvas as a brush, AND you can have plenty of different pictures in a set. You can select just one picture BUT also a continuous run through all pictures while one brush stroke. That is simply amazing. You can…
For all ggx calibration profiles, the matching javascript file: this case "Gloss": ApplyGGXCurve(true); becomes case "Gloss": var gloss = GetMergedMap(); ApplyGGXCurve(true); return gloss; The default install directory of the javascript export files: \Users\Public\Quixel\SUITE\script\calibration After all this ggx export…