According to the counter that's in 2hrs. News: http://www.wired.com/gamelife/2009/09/tales-of-monkey-island-free-on-talk-like-a-pirate-day/ Get it here: http://www.telltalegames.com/playlikeapirate
Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.
for me the art is a vehicle towards a goal. I enjoy art while I'm doing it, but each thing I make is viewed not as an individual thing but it's just a step I have to do towards larger goals. A larger goal might be something like: get a job at X studio, master some unfamiliar style, make an animated short video...just…